AI Insights · Timothy · April 2023
Top 5 Physics Puzzle Games on Android in France, Q1 2023
In Q1 2023, the top 5 physics puzzle games on Android in France showed varied performance in downloads, revenue, and active users. The data highlights trends and shifts in user engagement and monetization.
During the first quarter of 2023, the top 5 physics puzzle games on the Android platform in France demonstrated a range of performance metrics, from downloads to revenue and active users. Below is a detailed look at the trends for each game.
Save the Doge saw a notable increase in weekly downloads early in the quarter, peaking at 45.6K in the week of February 6. However, downloads declined towards the end of the quarter, dropping to 12.8K by March 27. Active users followed a similar trend, rising to 91K by mid-February before falling to 41.4K by the end of March. The game did not generate any revenue throughout the quarter.
Pull the Pin experienced a significant drop in weekly downloads, starting from 24.2K in late December and falling to approximately 8.3K by the end of March. Active users mirrored this decline, decreasing from 109.6K to about 49.4K over the same period. Revenue remained minimal, with a peak of $21 in the first week of January, gradually declining to $2 by the end of the quarter.
Home Pin 2: Family Adventure had a more stable performance in terms of downloads, maintaining an average of around 10K per week. Active users showed consistent growth, starting at 9.6K in late December and reaching 54K by the end of March. Revenue fluctuated slightly, peaking at $13 in mid-February and ending the quarter with $4.
Flow Legends: Pipe Games maintained steady weekly downloads, averaging around 8K. Active users also remained consistent, hovering around 30K to 35K throughout the quarter. Revenue was modest, with weekly figures ranging between $5 and $31, peaking at the start of January and again in early March.
Angry Birds 2 showed a significant variation in its metrics. Downloads fluctuated, with a high of 14.9K in early February, dropping to around 5.1K by the end of March. Active users peaked at 67.2K in the first week of February, then gradually decreased to about 46.6K. Revenue was the highest among the top 5 games, starting at $14.7K in late December and ending the quarter at $12.7K.
These insights are based on data from Sensor Tower, providing a comprehensive overview of the performance of these top physics puzzle games. For more detailed insights, visit Sensor Tower's platform.